Many changes will only apply to new wars. Why am I not seeing the latest changes in my war? I felt it was pointless to create a level where each battle is easier than the last. No, some are objectively stupider than others. Will Sub Commanders fighting for me have the same personality if I fight against them? Queller won't break this mod, it simply won't be used. If (inventory.getTag("global", "playerFaction") = 4)Īdd com.pa.quitch.gwaioverhaul as a dependency Within the if (!buffCount) block of your loadout add: (] Įnsure your loadout cards are in coui://ui/main/game/galactic_war/cards/Īdd "cards/gwaio_faction_cluster" and gwaioFactionCluster to your define function If you are adding new loadouts to the game and want to be GWAIO compatible, then you will need to do the following: Revenants: orbital units and structures.Foundation: air and naval units and factory structures.Legonis Machina: land units and factory structures.These buffs are applied on a per-faction basis: Some are better than others and it's up to you to figure out which.Īdditional Factions: the system is a FFA and these factions will fight against you, each other, and the primary faction. Personality: the playstyle adopted by the Commander. This increases the deeper you proceed into the galaxy. Threat: the eco threat of that Commander. This includes Sub Commanders.īuild: AI has Improved Fabricator Build Arms. Team Death: the defeat of a single army on a team leads to the defeat of the entire team. Enemies gain these too.īig Spawns: you can land anywhere on any starting planet. Threat Level: based on the total eco score of all enemies.īounties: gain an eco bonus for each army destroyed. System Area: the total surface size of all planets, excluding gas giants. Tougher Commanders: enemies have Commander Armour Tech and bosses have Commander Combat Tech.Įach system will display the following information: Difficulty Optionsįaction Scaling: the number of factions put into the galaxy depends on its size.Įasier Start: choose to have four neutral systems to plunder at the start instead of the usual two. !(./images/custom.png) Custom: for when you want to create your own challenge. !(./images/uber.png) Uber: for when you're a Galactic War master ready for the ultimate challenge. !(./images/diamond.png) Diamond: for when your loadouts become too powerful. !(./images/platinum.png) Platinum: for when one enemy Commander is no longer a worthy challenge. !(./images/gold.png) Gold: you can beat the Queller AI. !(./images/silver.png) Silver: you can beat the skirmish AI. !(./images/bronze.png) Bronze: you've beaten vanilla Galactic War. !(./images/iron.png) Iron: for when you've some PA experience under your belt. !(./images/casual.png) Casual: for when you've completed the tutorial and are new to the game. At any difficulty level you can choose to enable Easier Start which provides you with more neutral planets with free tech. Sub Commanders are not impacted by difficulty. Install this mod via the Planetary Annihilation: TITANS in-game Community Mod manager.
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